15

I think as a community, we have already accepted candy-land as on topic. We already have two questions about it. Having meaningful decisions isn't one of the criteria that we decided was important for being on-topic, so you are free to ask questions about Candyland, War, Chutes and Ladders, etc. The help page notes the following criteria for being on-topic: ...


9

A mantra for this (and any Stack Exchange site) is that questions must be objectively answerable. Objectively evaluating strategies is something I only know how to do in the case of a "solved" game, or in rather limited contexts. So, I think it comes down to the scope of the question. Limited Scope questions are definitively answerable, and an excellent ...


9

I think this is a good discussion to have. In the original discussion where we set our site boundaries, Brian Campbell's excellent post explicitly argued in favour of games based on luck or randomisation: For the first category, I think that solitaire games are on topic, while puzzles (such as Sudoku or crosswords) are off topic. But how to ...


8

I have protected the question. That will stop new users from adding answers, which should deal with most of the problem you're seeing. Besides that, if you think an answer is spam, flag it as spam. That's what the spam flag is for.


7

These two questions aren't duplicates. Even going by the rule of thumb of "if two questions have the same answer, they're duplicates", they're not duplicates. It only appears that way at first glance because of the lengthy citation which explains both situations. In reality, though, the answers are more like this: Yes, you use the stack. Here's the lengthy ...


7

Strictly speaking I Spy would be on-topic as it hits the 4 qualifications that we use to define an on-topic game here: Be playable on or around a table Have objective rules of play and win conditions (Ed-- Debatable, but I think it can be agreed that there is a set of general rules to follow in I Spy.) Offer dynamic challenges, either through other players, ...


6

Go ahead, ask the question. Don't worry about the tags. We've got a fair number of people who will edit your post later and fix up the tag. We prefer any question about a specific game be tagged with that game name (and generally not too much else). It isn't something that a newer user needs to worry about though. Just use any tag that's handy. Thanks ...


4

Looking at both questions (although I am hardly fluent in M:tG-ese) I would say that no, they are not duplicates. The questions themselves don't necessarily need to be asking the exact same thing to be duplicates, but unless you can be reasonably sure that every answer to the original question (be they extant answers or future posts) would also answer the ...


4

I agree it is not a duplicate (of that question), they ask different things. One asks if something uses the stack, and the other is about stack resolution during combat. My original comment on the question caused the question's author to mark it as a duplicate himself which I assume caused the 'close vote frenzy'. This is likely a duplicate or can be ...


2

I agree with the OP. The Marchesa question is a complex question, one that is perhaps best treated as a "standalone," as opposed to a model or duplicate for other, simpler questions. It may be because of the "complexity" of the Marchesa question that the "creature dies" question was considered to be "subsumed" under it, and therefore closed as a duplicate. ...


2

In principle, I think this is a good idea (I feel like I say that a lot). The newest question. The newest question is the simplest expression of the question we have so far, and the others add some complexity that distracts from the actual answer. However, I see a few minor problems that I think we should consider, but that are not necessarily sufficient to ...


2

How about a compromise? Close the old question as a duplicate of the new one. I agree that the new question makes a better canon question. The wording is much simpler. The examples are easier to follow. The answers are cleaner. Leave the title of the old question alone. There is nothing wrong with the generalized title of the Marchesa question. The ...


2

Since I asked the questions and they have neither attracted downvotes nor been closed, I am assuming that they are fine.


2

The more work you've done on your strategy question, the better it's likely to be. A weak question is, "What are the best strategies for game X?" A stronger question is, how does strategy X prevent bad outcomes in game Y if the opponents do Z? Here, you've thought about what your opponents are likely to do, and are asking if the solution X, prosed by you, ...


2

If the game is on topic for B&CG.SE (ex. Warhammer), then questions about building and painting miniatures and terrain for those games are also on topic. While most of the questions we get are rules questions we also support questions about other aspects of games and game related topics as well.


1

I have a question about a game for which there is no tag. What do I do? I think this is good justification for creating a new tag, at least for as long as this community continues to categorize questions by the name of the game. If we move to a system where we tag questions according to some kind of "category" (zombies, war, cooperative, etc.) then things ...


1

A high rep member protected the question, meaning that people with less than 10 rep on the site can no longer answer it. Unfortunately, some of the "spam" answers were upvoted, meaning that those people with 21 rep can now answer other "protected" questions. There was no reason for people with more than 25 rep to upvote the bad answers. Instead, people ...


1

This is exactly one of the things protection is meant for. Protecting the question means that if someone wants to post a link to promote their printing service, they have to post a good question or good answer elsewhere first. But blatant spammers tend to have a "quantity over quality" mentality; they want to plaster their links as many places as possible ...


1

One way to focus strategy questions might be to suggest to the asker to consider putting forth a strategy and asking about the strengths and weaknesses of it, i.e instead of What are some good initial placement strategies for Settlers of Catan trying What are the strengths and weaknesses of employing a strategy of amassing the highest possible ...


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