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I'm not trying to imply that the sky is falling, but I checked the Area 51 site for Board and Card Games, and we currently have an 84% answer rate.

For some reason, I thought that was our acceptance rate (reading is fundamental). My real concern was the lack of accepted answers, so I did some counting. There are:

  • 142 total questions
  • 8 closed questions

This give us 134 available questions, with only 43 accepted answers (I went page by page and counted them). That's a 32% acceptance rate.

I have noticed that a number of the questions I have answered, as well as questions I have simply browsed, have been open for a few days. This is in contrast with the couple-of-hours turnaround time I've seen at StackOverflow.

Yes, the site has only been up for a few days, but I'm wondering if we are asking too many open-ended questions, or questions that belong as a community wiki? Or do you think that by the end of the week, we'll start seeing more answers accepted? Are people just waiting to see if a better answer comes along?

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    It's only been a couple days. 82% seems pretty good to me. I assume that many of the list questions will be CW once we have our own mods.
    – Pat Ludwig Mod
    Oct 22, 2010 at 1:37
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    I don't see anywhere that mentions the acceptance rate on the Area 51 site. That 82% is the answer rate; that's how many questions have at least one answer with at least one upvote. The acceptance rate is much lower. Oct 22, 2010 at 3:13
  • @Brian Campbell -- you're exactly right, I had a brainfart and misread that. I've edited my question as such, and calculated the current acceptance rate. Oct 22, 2010 at 3:19
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    We only have 84 users at this point and many of our questions are pretty niche. I'm curious to see what the public beta looks like.
    – lilserf
    Oct 22, 2010 at 17:41

3 Answers 3

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I think there are few issues at play here.

For one, the answer rate (the 82% you're quoting is the answer rate, not the acceptance rate; the percentage of questions that have at least one upvoted answer) will be a little low in the private beta, as lots of people ask questions on a variety of topics to probe what is on and off topic, and there is a somewhat more limited userbase who might not have the specific expertise in question. I suspect that will rise a bit as we close off-topic or bad questions, and as we go into the public beta and can widen our userbase a bit.

Now, the acceptance rate does seem to be a bit low, too. I've answered a bunch of questions, and none of those questions have had any answers accepted. Likewise, I've asked a few questions, and haven't accepted any answers on them. In some cases, we might need to just gently remind people to accept answers; on SO, I will frequently remind users that they should probably accept an answer that they found useful (I frequently see people post a comment saying "that's it, thanks!" without checking the checkmark). So, on questions that are clearly asking for a single answer, and in which there is at least one reasonable looking, upvoted answer, we should probably encourage users to accept those answers. Users will probably be reminded a bit more once we've had enough time for people's personal acceptance rates to start showing up; then people will see that they have acceptance rates of 0% or 10%, and be motivated to accept more answers.

One issue is that many questions on this SE are asking not for a single answer, but a list of answers. I've addressed these types of questions in another thread on meta; so far, it seems that people think these kinds of questions are OK, but not many people have chimed in yet. This type of question can't ever really have a single accepted answer; if there are 10 or 20 games which meet the criteria, then there's no reason to accept one over the other, unless you happen to have a very specific situation in mind (the very next game you buy, or the very next game you play with your niece).

A possible solution would be to make these sorts of questions community wiki, as I don't think community wiki questions are expected to necessarily have an accepted answer; but that's recently been disabled, except for moderators, and we don't have moderators yet.

tl;dr Go out and encourage people to accept more answers, and we need to figure out what to do with all of the questions for which a whole list of answers are a good response.

Here's a template for prodding people:

You might want to accept an answer for this question, if there's an answer that meets your needs. If not, I'd recommend asking for clarification in comments, or editing your question to be more specific, so people can edit their answers or write new ones that will better answer your question.

edit to add Oh! And another possible reason we're seeing this problem here is that for game recommendation questions, you can't just test out an answer to see if it works for you, as you can for a programming question on StackOverflow. Most of the time, to see if a game is good, you need to actually find some other players, or wait for your regular game night, convince them to play it, and then do so. It might be pretty hard to figure out in a timely manner if a game recommendation works for you.

I suspect, though, that many of the current recommendation threads are not because people are actually looking for a game to play in a particular situation that is likely to come up soon, but are intended as "example" questions to help start the community going, for which it's even harder to actually test and decide on which answer is best for the person asking the question.

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  • I'm torn on the "What's the best game for X players" types of questions -- I feel they belong as a community wiki, but like you said, that feature is gone (which I completely disagree with, but that's another matter). I appreciate the effort you put into your answer, and I think I am personally going to start poking people to accept answers. I've even accepted one that I wasn't quite sure about, but is too narrow to be answered any time soon. Oct 22, 2010 at 3:34
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It's kinda inevitable, especially in the beginning. There are simply too many games that nobody except the asker knows. Maybe this problem will disappear when have a couple of thousand users.

Also, many questions are subjective, and don't lend themselves to a single accepted answer. I think that's OK. The acceptance rate isn't a sacred metric.

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  • Yeah, I think a lot of the subjective questions should or will be converted to community questions. And, they'll be good resources for users to see what others think on a particular game, game type, or aspect of a game.
    – kchau
    Oct 22, 2010 at 0:13
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Encourage people to accept more answers. As of writing this, I have answers on 10 different questions, NONE of which have accepted answers. Since some board game questions are going to be for uncommon games, it could take longer to get answers. I don't know when the answer acceptance rate statistics kick in during the beta process, but hopefully once those kick in, people will start accepting more answers.

To be a team player, I'm going to go accept answers on three questions I still have outstanding. I had been hoping to see some more answers, but the one I've I've gotten so far are really good. We want questions to be open long enough to get good answers. I think once we enter the public wiki, the answer acceptance rate will pick up.

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    I agree, I'm hoping for more answers to my questions. Some questions are hard to accept an answer when there has ONLY been one answer.
    – kchau
    Oct 22, 2010 at 0:10
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    Sometimes one answer is all that's need. Questions that encourage multiple answers are better though. Oct 22, 2010 at 0:14
  • +1, plus I think that often an inexperienced community can contribute to having a low acceptance rate. It may just take time on the part of the people using this site. Only the asker can accept an answer & sometimes it takes people a while to figure this out. Oct 28, 2010 at 15:19

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