Timeline for Teach people how to find their own cards
Current License: CC BY-SA 3.0
8 events
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Apr 13, 2017 at 12:38 | history | edited | CommunityBot |
replaced http://boardgames.stackexchange.com/ with https://boardgames.stackexchange.com/
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May 28, 2015 at 20:04 | comment | added | murgatroid99 Mod | Can we move this conversation to chat? | |
May 28, 2015 at 19:59 | comment | added | Rainbolt | A process that finds four cards is certainly more useful than a list containing only three. | |
May 28, 2015 at 19:57 | comment | added | murgatroid99 Mod | I would argue that a process that misses some cards (possibly a significant number) is not as useful as a list of as many matching cards as possible. | |
May 28, 2015 at 19:53 | comment | added | Rainbolt | Sorry, I edited the comment a few times so it kind of obsoleted your response. Anyway, it's not the results I got that matter. It's the process I took to get there that matters. | |
May 28, 2015 at 19:50 | comment | added | Rainbolt | I crafted a query that two of the cards in your answer, and two that you missed (arguably Wall of Limbs doesn't count). Here was my rationale: I want my opponent to lose life whenever I gain life. I am "you" and I am "a player". So I OR those two trigger conditions. Then, I AND the word "loses" and suddenly I am down to five cards. | |
May 28, 2015 at 7:10 | history | edited | murgatroid99Mod | CC BY-SA 3.0 |
added 277 characters in body
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May 28, 2015 at 6:48 | history | answered | murgatroid99Mod | CC BY-SA 3.0 |